Investigating level 1 portal key and glyph hacks

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One of the most often asked questions for new players seems to be accurate data on drops from hacking portals. There is some research scattered around – but it tends to be hard to find. It also seems not to address some basic questions like: what do you really get as extra items if you glyph hack, what is the difference between own portals, neutral portals and enemy portals.

Fev Games have a great article on Glyph Hacking. A successful Glyph Hack at a portal level 1 will gain a perfect Glyph Hack Bonus of 28% plus a speed bonus. I’m just starting out to Glyph Hack – I therefore concentrated my early research purely on portals level 1.

The experiment: I aimed to Glyph Hack a total of at least 600 total portals. Out of these I wanted to hack 200 neutral, 200 Enlightened (my own faction) and 200 Resistance (my opposing fraction). To maximise the usefulness of the data I aim to do half the hacks quickly (as fast as possible) and the other half as slow as possible by deliberately waiting for the timer to pass by.

I do 3-4 screen shots for each hack. One each of the bonus screen, the screen showing the normal drop and the bonus drop. In addition I make a screenshot of the portal if I do ‘mixed’ hacking (N, ENL, RES). I sometimes don’t do that if I do 10+ portals of the same faction. Data is entered into a spreadsheet as soon as possible – normally the same day.

This first analysis only deals with key hacking data. I will publish everything else at a later time.

Normal hackBonus < 25%
(average 15.0%)
Bonus > 80%
(average 94.6%)
All0.7650.3320.530
Neutral0.7540.3240.437
ENL0.7600.3880.591
RES0.7800.2830.558

The first table shows the average number of keys I received. This is just the raw data. The number for normal hacks seems pretty consistent.

Hypothesis 1:

The number of keys for a normal hack level 1 is the same, no matter who owns the portal. This chance is 75%.

Justification for the hypothesis:

With 650 data points I can calculate the 5%-95% interval for the hypothesis between 72.2% and 77.8%. The value of 76.5% lies well inside that interval.

An 80% drop rate would gives me an interval of 77.4% – 82.6%. The value of 76.5% is slightly below my 5% margin. I wouldn’t rule this out as a possibility at this stage though. More data should be able to settle this question.

Off course any other value between 75% or 80% is possible as well. But this is a game programmed by humans and I assume a round number as the base chance.

This leads to the glyph hack data. It seems clear from the data that a) glyph hacks on a P1 yield less keys as normal hacks and b) that the speed bonus does increase the chance of a key. It is less clear if there is a difference between factions or if the bonus applies in the same way for N, ENL, RES.

It is clear though that the amount of keys dropped is not 75% times bonus (0.75% x 43% for slow and 75% x 122.6% for fast hacks).

Using the speed bonus to work backwards: The average speed bonus is 79.6% higher for the fast hacks compared to the slow hacks. We gain on average an additional 0.198 keys for the fast hacks.

0.198 / 0.796 = 0.249.

This number looks pretty close to 25%. This would make 0.25 the base chance.

Hypothesis 2:

The number of keys from a P1 glyph hack is 25% x (1 + total hack bonus).

Checking the hypothesis: This would give us an average drop rate of 35.8% for the slow hacks (31.4%-40.1% 5-95% interval) overall and a rate of 55.7% (51.2-60.2%) for the fast hacks.

Here is all the data I have as of 16th of June.

AllNo BB <25%B >80%
Keys0.7650.3320.530
Keys 5%0.7220.3140.511
Keys 95%0.7780.4010.603
Occurrence650334317
Speedna15.0%94.6%
Neutral
Keys0.7540.3240.437
Keys 5%0.7000.2860.476
Keys 95%0.7970.4380.631
Occurrence207105103
Speedna14.8%94.2%
ENL
Keys0.7600.3880.591
Keys 5%0.7020.2840.482
Keys 95%0.7960.4310.636
Occurrence225116110
Speedna15.1%94.4%
RES
Keys0.7800.2830.558
Keys 5%0.7020.2830.481
Keys 95%0.7980.4340.635
Occurrence218113104
Speedna15.1%95.2%

There is one data point that falls outside the 5-95% interval and (Neutral fast hacks) and one that is just at the 95% margin (RES slow hacks). Neutral fast hacks should have yielded me 3.9% more keys.

I calculate a total of nine 5-95% intervals – as such this is expected that one value is close or slightly outside the interval. Nevertheless it should be treated with caution and more data should be added to confirm / reject the hypothesis.

Other assumptions done / issues / not tested / errors in the data

I always glyph hack with the ‘more keys’ option. It is possible that the I missed out the command / the command was not send to the server in case of bad connection – leading to lower values.

I try to be accurate in gathering data – but there is a manual step transferring the hacked data into the spreadsheet. Small mistakes in the data do happen.

It happens that a screenshot is missed. Originally I added just the remaining screenshot (leading to a possible mismatch non-bonus hacks / bonus hacks). I changed this after a while and now delete incomplete screen shots.

The minimal speed bonus is 13%. The speed bonus is time left / 20 rounded down. So 3.19 sec will yield 15%. Somewhere between 2.78 seconds and 2.69 seconds the game decides to display 0% speed bonus. I do have a few data points (<5) early with 0% that I likely should exclude. I later deleted all data with 0%.

I do not check if I already have keys from a portal. I tend to place all keys in key lockers when I start – but I sometimes do have keys available – especially if I plan to link the portal later.

Rounding down of speed bonus – the actual speed bonus might be 0.5% larger as 15.95% is rounded down to 15%. This tiny value seems irrelevant and is therefore ignored.